/*
Copyright (c) 2008, Yahoo! Inc. All rights reserved.
Code licensed under the BSD License:
http://developer.yahoo.net/yui/license.txt
version: 2.5.2
*/
(function() {

var Y = YAHOO.util;

/*
Copyright (c) 2006, Yahoo! Inc. All rights reserved.
Code licensed under the BSD License:
http://developer.yahoo.net/yui/license.txt
*/

/**
 * The animation module provides allows effects to be added to HTMLElements.
 * @module animation
 * @requires yahoo, event, dom
 */

/**
 *
 * Base animation class that provides the interface for building animated effects.
 * <p>Usage: var myAnim = new YAHOO.util.Anim(el, { width: { from: 10, to: 100 } }, 1, YAHOO.util.Easing.easeOut);</p>
 * @class Anim
 * @namespace YAHOO.util
 * @requires YAHOO.util.AnimMgr
 * @requires YAHOO.util.Easing
 * @requires YAHOO.util.Dom
 * @requires YAHOO.util.Event
 * @requires YAHOO.util.CustomEvent
 * @constructor
 * @param {String | HTMLElement} el Reference to the element that will be animated
 * @param {Object} attributes The attribute(s) to be animated.  
 * Each attribute is an object with at minimum a "to" or "by" member defined.  
 * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").  
 * All attribute names use camelCase.
 * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based
 * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method)
 */

var Anim = function(el, attributes, duration, method) {
    if (!el) {
    }
    this.init(el, attributes, duration, method); 
};

Anim.NAME = 'Anim';

Anim.prototype = {
    /**
     * Provides a readable name for the Anim instance.
     * @method toString
     * @return {String}
     */
    toString: function() {
        var el = this.getEl() || {};
        var id = el.id || el.tagName;
        return (this.constructor.NAME + ': ' + id);
    },
    
    patterns: { // cached for performance
        noNegatives:        /width|height|opacity|padding/i, // keep at zero or above
        offsetAttribute:  /^((width|height)|(top|left))$/, // use offsetValue as default
        defaultUnit:        /width|height|top$|bottom$|left$|right$/i, // use 'px' by default
        offsetUnit:         /\d+(em|%|en|ex|pt|in|cm|mm|pc)$/i // IE may return these, so convert these to offset
    },
    
    /**
     * Returns the value computed by the animation's "method".
     * @method doMethod
     * @param {String} attr The name of the attribute.
     * @param {Number} start The value this attribute should start from for this animation.
     * @param {Number} end  The value this attribute should end at for this animation.
     * @return {Number} The Value to be applied to the attribute.
     */
    doMethod: function(attr, start, end) {
        return this.method(this.currentFrame, start, end - start, this.totalFrames);
    },
    
    /**
     * Applies a value to an attribute.
     * @method setAttribute
     * @param {String} attr The name of the attribute.
     * @param {Number} val The value to be applied to the attribute.
     * @param {String} unit The unit ('px', '%', etc.) of the value.
     */
    setAttribute: function(attr, val, unit) {
        if ( this.patterns.noNegatives.test(attr) ) {
            val = (val > 0) ? val : 0;
        }

        Y.Dom.setStyle(this.getEl(), attr, val + unit);
    },                        
    
    /**
     * Returns current value of the attribute.
     * @method getAttribute
     * @param {String} attr The name of the attribute.
     * @return {Number} val The current value of the attribute.
     */
    getAttribute: function(attr) {
        var el = this.getEl();
        var val = Y.Dom.getStyle(el, attr);

        if (val !== 'auto' && !this.patterns.offsetUnit.test(val)) {
            return parseFloat(val);
        }
        
        var a = this.patterns.offsetAttribute.exec(attr) || [];
        var pos = !!( a[3] ); // top or left
        var box = !!( a[2] ); // width or height
        
        // use offsets for width/height and abs pos top/left
        if ( box || (Y.Dom.getStyle(el, 'position') == 'absolute' && pos) ) {
            val = el['offset' + a[0].charAt(0).toUpperCase() + a[0].substr(1)];
        } else { // default to zero for other 'auto'
            val = 0;
        }

        return val;
    },
    
    /**
     * Returns the unit to use when none is supplied.
     * @method getDefaultUnit
     * @param {attr} attr The name of the attribute.
     * @return {String} The default unit to be used.
     */
    getDefaultUnit: function(attr) {
         if ( this.patterns.defaultUnit.test(attr) ) {
            return 'px';
         }
         
         return '';
    },
        
    /**
     * Sets the actual values to be used during the animation.  Should only be needed for subclass use.
     * @method setRuntimeAttribute
     * @param {Object} attr The attribute object
     * @private 
     */
    setRuntimeAttribute: function(attr) {
        var start;
        var end;
        var attributes = this.attributes;

        this.runtimeAttributes[attr] = {};
        
        var isset = function(prop) {
            return (typeof prop !== 'undefined');
        };
        
        if ( !isset(attributes[attr]['to']) && !isset(attributes[attr]['by']) ) {
            return false; // note return; nothing to animate to
        }
        
        start = ( isset(attributes[attr]['from']) ) ? attributes[attr]['from'] : this.getAttribute(attr);

        // To beats by, per SMIL 2.1 spec
        if ( isset(attributes[attr]['to']) ) {
            end = attributes[attr]['to'];
        } else if ( isset(attributes[attr]['by']) ) {
            if (start.constructor == Array) {
                end = [];
                for (var i = 0, len = start.length; i < len; ++i) {
                    end[i] = start[i] + attributes[attr]['by'][i] * 1; // times 1 to cast "by" 
                }
            } else {
                end = start + attributes[attr]['by'] * 1;
            }
        }
        
        this.runtimeAttributes[attr].start = start;
        this.runtimeAttributes[attr].end = end;

        // set units if needed
        this.runtimeAttributes[attr].unit = ( isset(attributes[attr].unit) ) ?
                attributes[attr]['unit'] : this.getDefaultUnit(attr);
        return true;
    },

    /**
     * Constructor for Anim instance.
     * @method init
     * @param {String | HTMLElement} el Reference to the element that will be animated
     * @param {Object} attributes The attribute(s) to be animated.  
     * Each attribute is an object with at minimum a "to" or "by" member defined.  
     * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").  
     * All attribute names use camelCase.
     * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based
     * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method)
     */ 
    init: function(el, attributes, duration, method) {
        /**
         * Whether or not the animation is running.
         * @property isAnimated
         * @private
         * @type Boolean
         */
        var isAnimated = false;
        
        /**
         * A Date object that is created when the animation begins.
         * @property startTime
         * @private
         * @type Date
         */
        var startTime = null;
        
        /**
         * The number of frames this animation was able to execute.
         * @property actualFrames
         * @private
         * @type Int
         */
        var actualFrames = 0; 

        /**
         * The element to be animated.
         * @property el
         * @private
         * @type HTMLElement
         */
        el = Y.Dom.get(el);
        
        /**
         * The collection of attributes to be animated.  
         * Each attribute must have at least a "to" or "by" defined in order to animate.  
         * If "to" is supplied, the animation will end with the attribute at that value.  
         * If "by" is supplied, the animation will end at that value plus its starting value. 
         * If both are supplied, "to" is used, and "by" is ignored. 
         * Optional additional member include "from" (the value the attribute should start animating from, defaults to current value), and "unit" (the units to apply to the values).
         * @property attributes
         * @type Object
         */
        this.attributes = attributes || {};
        
        /**
         * The length of the animation.  Defaults to "1" (second).
         * @property duration
         * @type Number
         */
        this.duration = !YAHOO.lang.isUndefined(duration) ? duration : 1;
        
        /**
         * The method that will provide values to the attribute(s) during the animation. 
         * Defaults to "YAHOO.util.Easing.easeNone".
         * @property method
         * @type Function
         */
        this.method = method || Y.Easing.easeNone;

        /**
         * Whether or not the duration should be treated as seconds.
         * Defaults to true.
         * @property useSeconds
         * @type Boolean
         */
        this.useSeconds = true; // default to seconds
        
        /**
         * The location of the current animation on the timeline.
         * In time-based animations, this is used by AnimMgr to ensure the animation finishes on time.
         * @property currentFrame
         * @type Int
         */
        this.currentFrame = 0;
        
        /**
         * The total number of frames to be executed.
         * In time-based animations, this is used by AnimMgr to ensure the animation finishes on time.
         * @property totalFrames
         * @type Int
         */
        this.totalFrames = Y.AnimMgr.fps;
        
        /**
         * Changes the animated element
         * @method setEl
         */
        this.setEl = function(element) {
            el = Y.Dom.get(element);
        };
        
        /**
         * Returns a reference to the animated element.
         * @method getEl
         * @return {HTMLElement}
         */
        this.getEl = function() { return el; };
        
        /**
         * Checks whether the element is currently animated.
         * @method isAnimated
         * @return {Boolean} current value of isAnimated.     
         */
        this.isAnimated = function() {
            return isAnimated;
        };
        
        /**
         * Returns the animation start time.
         * @method getStartTime
         * @return {Date} current value of startTime.      
         */
        this.getStartTime = function() {
            return startTime;
        };        
        
        this.runtimeAttributes = {};
        
        
        
        /**
         * Starts the animation by registering it with the animation manager. 
         * @method animate  
         */
        this.animate = function() {
            if ( this.isAnimated() ) {
                return false;
            }
            
            this.currentFrame = 0;
            
            this.totalFrames = ( this.useSeconds ) ? Math.ceil(Y.AnimMgr.fps * this.duration) : this.duration;
    
            if (this.duration === 0 && this.useSeconds) { // jump to last frame if zero second duration 
                this.totalFrames = 1; 
            }
            Y.AnimMgr.registerElement(this);
            return true;
        };
          
        /**
         * Stops the animation.  Normally called by AnimMgr when animation completes.
         * @method stop
         * @param {Boolean} finish (optional) If true, animation will jump to final frame.
         */ 
        this.stop = function(finish) {
            if (!this.isAnimated()) { // nothing to stop
                return false;
            }

            if (finish) {
                 this.currentFrame = this.totalFrames;
                 this._onTween.fire();
            }
            Y.AnimMgr.stop(this);
        };
        
        var onStart = function() {            
            this.onStart.fire();
            
            this.runtimeAttributes = {};
            for (var attr in this.attributes) {
                this.setRuntimeAttribute(attr);
            }
            
            isAnimated = true;
            actualFrames = 0;
            startTime = new Date(); 
        };
        
        /**
         * Feeds the starting and ending values for each animated attribute to doMethod once per frame, then applies the resulting value to the attribute(s).
         * @private
         */
         
        var onTween = function() {
            var data = {
                duration: new Date() - this.getStartTime(),
                currentFrame: this.currentFrame
            };
            
            data.toString = function() {
                return (
                    'duration: ' + data.duration +
                    ', currentFrame: ' + data.currentFrame
                );
            };
            
            this.onTween.fire(data);
            
            var runtimeAttributes = this.runtimeAttributes;
            
            for (var attr in runtimeAttributes) {
                this.setAttribute(attr, this.doMethod(attr, runtimeAttributes[attr].start, runtimeAttributes[attr].end), runtimeAttributes[attr].unit); 
            }
            
            actualFrames += 1;
        };
        
        var onComplete = function() {
            var actual_duration = (new Date() - startTime) / 1000 ;
            
            var data = {
                duration: actual_duration,
                frames: actualFrames,
                fps: actualFrames / actual_duration
            };
            
            data.toString = function() {
                return (
                    'duration: ' + data.duration +
                    ', frames: ' + data.frames +
                    ', fps: ' + data.fps
                );
            };
            
            isAnimated = false;
            actualFrames = 0;
            this.onComplete.fire(data);
        };
        
        /**
         * Custom event that fires after onStart, useful in subclassing
         * @private
         */    
        this._onStart = new Y.CustomEvent('_start', this, true);

        /**
         * Custom event that fires when animation begins
         * Listen via subscribe method (e.g. myAnim.onStart.subscribe(someFunction)
         * @event onStart
         */    
        this.onStart = new Y.CustomEvent('start', this);
        
        /**
         * Custom event that fires between each frame
         * Listen via subscribe method (e.g. myAnim.onTween.subscribe(someFunction)
         * @event onTween
         */
        this.onTween = new Y.CustomEvent('tween', this);
        
        /**
         * Custom event that fires after onTween
         * @private
         */
        this._onTween = new Y.CustomEvent('_tween', this, true);
        
        /**
         * Custom event that fires when animation ends
         * Listen via subscribe method (e.g. myAnim.onComplete.subscribe(someFunction)
         * @event onComplete
         */
        this.onComplete = new Y.CustomEvent('complete', this);
        /**
         * Custom event that fires after onComplete
         * @private
         */
        this._onComplete = new Y.CustomEvent('_complete', this, true);

        this._onStart.subscribe(onStart);
        this._onTween.subscribe(onTween);
        this._onComplete.subscribe(onComplete);
    }
};

    Y.Anim = Anim;
})();
/**
 * Handles animation queueing and threading.
 * Used by Anim and subclasses.
 * @class AnimMgr
 * @namespace YAHOO.util
 */
YAHOO.util.AnimMgr = new function() {
    /** 
     * Reference to the animation Interval.
     * @property thread
     * @private
     * @type Int
     */
    var thread = null;
    
    /** 
     * The current queue of registered animation objects.
     * @property queue
     * @private
     * @type Array
     */    
    var queue = [];

    /** 
     * The number of active animations.
     * @property tweenCount
     * @private
     * @type Int
     */        
    var tweenCount = 0;

    /** 
     * Base frame rate (frames per second). 
     * Arbitrarily high for better x-browser calibration (slower browsers drop more frames).
     * @property fps
     * @type Int
     * 
     */
    this.fps = 1000;

    /** 
     * Interval delay in milliseconds, defaults to fastest possible.
     * @property delay
     * @type Int
     * 
     */
    this.delay = 1;

    /**
     * Adds an animation instance to the animation queue.
     * All animation instances must be registered in order to animate.
     * @method registerElement
     * @param {object} tween The Anim instance to be be registered
     */
    this.registerElement = function(tween) {
        queue[queue.length] = tween;
        tweenCount += 1;
        tween._onStart.fire();
        this.start();
    };
    
    /**
     * removes an animation instance from the animation queue.
     * All animation instances must be registered in order to animate.
     * @method unRegister
     * @param {object} tween The Anim instance to be be registered
     * @param {Int} index The index of the Anim instance
     * @private
     */
    this.unRegister = function(tween, index) {
        index = index || getIndex(tween);
        if (!tween.isAnimated() || index == -1) {
            return false;
        }
        
        tween._onComplete.fire();
        queue.splice(index, 1);

        tweenCount -= 1;
        if (tweenCount <= 0) {
            this.stop();
        }

        return true;
    };
    
    /**
     * Starts the animation thread.
	* Only one thread can run at a time.
     * @method start
     */    
    this.start = function() {
        if (thread === null) {
            thread = setInterval(this.run, this.delay);
        }
    };

    /**
     * Stops the animation thread or a specific animation instance.
     * @method stop
     * @param {object} tween A specific Anim instance to stop (optional)
     * If no instance given, Manager stops thread and all animations.
     */    
    this.stop = function(tween) {
        if (!tween) {
            clearInterval(thread);
            
            for (var i = 0, len = queue.length; i < len; ++i) {
                this.unRegister(queue[0], 0);  
            }

            queue = [];
            thread = null;
            tweenCount = 0;
        }
        else {
            this.unRegister(tween);
        }
    };
    
    /**
     * Called per Interval to handle each animation frame.
     * @method run
     */    
    this.run = function() {
        for (var i = 0, len = queue.length; i < len; ++i) {
            var tween = queue[i];
            if ( !tween || !tween.isAnimated() ) { continue; }

            if (tween.currentFrame < tween.totalFrames || tween.totalFrames === null)
            {
                tween.currentFrame += 1;
                
                if (tween.useSeconds) {
                    correctFrame(tween);
                }
                tween._onTween.fire();          
            }
            else { YAHOO.util.AnimMgr.stop(tween, i); }
        }
    };
    
    var getIndex = function(anim) {
        for (var i = 0, len = queue.length; i < len; ++i) {
            if (queue[i] == anim) {
                return i; // note return;
            }
        }
        return -1;
    };
    
    /**
     * On the fly frame correction to keep animation on time.
     * @method correctFrame
     * @private
     * @param {Object} tween The Anim instance being corrected.
     */
    var correctFrame = function(tween) {
        var frames = tween.totalFrames;
        var frame = tween.currentFrame;
        var expected = (tween.currentFrame * tween.duration * 1000 / tween.totalFrames);
        var elapsed = (new Date() - tween.getStartTime());
        var tweak = 0;
        
        if (elapsed < tween.duration * 1000) { // check if falling behind
            tweak = Math.round((elapsed / expected - 1) * tween.currentFrame);
        } else { // went over duration, so jump to end
            tweak = frames - (frame + 1); 
        }
        if (tweak > 0 && isFinite(tweak)) { // adjust if needed
            if (tween.currentFrame + tweak >= frames) {// dont go past last frame
                tweak = frames - (frame + 1);
            }
            
            tween.currentFrame += tweak;      
        }
    };
};
/**
 * Used to calculate Bezier splines for any number of control points.
 * @class Bezier
 * @namespace YAHOO.util
 *
 */
YAHOO.util.Bezier = new function() {
    /**
     * Get the current position of the animated element based on t.
     * Each point is an array of "x" and "y" values (0 = x, 1 = y)
     * At least 2 points are required (start and end).
     * First point is start. Last point is end.
     * Additional control points are optional.     
     * @method getPosition
     * @param {Array} points An array containing Bezier points
     * @param {Number} t A number between 0 and 1 which is the basis for determining current position
     * @return {Array} An array containing int x and y member data
     */
    this.getPosition = function(points, t) {  
        var n = points.length;
        var tmp = [];

        for (var i = 0; i < n; ++i){
            tmp[i] = [points[i][0], points[i][1]]; // save input
        }
        
        for (var j = 1; j < n; ++j) {
            for (i = 0; i < n - j; ++i) {
                tmp[i][0] = (1 - t) * tmp[i][0] + t * tmp[parseInt(i + 1, 10)][0];
                tmp[i][1] = (1 - t) * tmp[i][1] + t * tmp[parseInt(i + 1, 10)][1]; 
            }
        }
    
        return [ tmp[0][0], tmp[0][1] ]; 
    
    };
};
(function() {
/**
 * Anim subclass for color transitions.
 * <p>Usage: <code>var myAnim = new Y.ColorAnim(el, { backgroundColor: { from: '#FF0000', to: '#FFFFFF' } }, 1, Y.Easing.easeOut);</code> Color values can be specified with either 112233, #112233, 
 * [255,255,255], or rgb(255,255,255)</p>
 * @class ColorAnim
 * @namespace YAHOO.util
 * @requires YAHOO.util.Anim
 * @requires YAHOO.util.AnimMgr
 * @requires YAHOO.util.Easing
 * @requires YAHOO.util.Bezier
 * @requires YAHOO.util.Dom
 * @requires YAHOO.util.Event
 * @constructor
 * @extends YAHOO.util.Anim
 * @param {HTMLElement | String} el Reference to the element that will be animated
 * @param {Object} attributes The attribute(s) to be animated.
 * Each attribute is an object with at minimum a "to" or "by" member defined.
 * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").
 * All attribute names use camelCase.
 * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based
 * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method)
 */
    var ColorAnim = function(el, attributes, duration,  method) {
        ColorAnim.superclass.constructor.call(this, el, attributes, duration, method);
    };
    
    ColorAnim.NAME = 'ColorAnim';

    // shorthand
    var Y = YAHOO.util;
    YAHOO.extend(ColorAnim, Y.Anim);

    var superclass = ColorAnim.superclass;
    var proto = ColorAnim.prototype;
    
    proto.patterns.color = /color$/i;
    proto.patterns.rgb            = /^rgb\(([0-9]+)\s*,\s*([0-9]+)\s*,\s*([0-9]+)\)$/i;
    proto.patterns.hex            = /^#?([0-9A-F]{2})([0-9A-F]{2})([0-9A-F]{2})$/i;
    proto.patterns.hex3          = /^#?([0-9A-F]{1})([0-9A-F]{1})([0-9A-F]{1})$/i;
    proto.patterns.transparent = /^transparent|rgba\(0, 0, 0, 0\)$/; // need rgba for safari
    
    /**
     * Attempts to parse the given string and return a 3-tuple.
     * @method parseColor
     * @param {String} s The string to parse.
     * @return {Array} The 3-tuple of rgb values.
     */
    proto.parseColor = function(s) {
        if (s.length == 3) { return s; }
    
        var c = this.patterns.hex.exec(s);
        if (c && c.length == 4) {
            return [ parseInt(c[1], 16), parseInt(c[2], 16), parseInt(c[3], 16) ];
        }
    
        c = this.patterns.rgb.exec(s);
        if (c && c.length == 4) {
            return [ parseInt(c[1], 10), parseInt(c[2], 10), parseInt(c[3], 10) ];
        }
    
        c = this.patterns.hex3.exec(s);
        if (c && c.length == 4) {
            return [ parseInt(c[1] + c[1], 16), parseInt(c[2] + c[2], 16), parseInt(c[3] + c[3], 16) ];
        }
        
        return null;
    };

    proto.getAttribute = function(attr) {
        var el = this.getEl();
        if (  this.patterns.color.test(attr) ) {
            var val = YAHOO.util.Dom.getStyle(el, attr);
            
            if (this.patterns.transparent.test(val)) { // bgcolor default
                var parent = el.parentNode; // try and get from an ancestor
                val = Y.Dom.getStyle(parent, attr);
            
                while (parent && this.patterns.transparent.test(val)) {
                    parent = parent.parentNode;
                    val = Y.Dom.getStyle(parent, attr);
                    if (parent.tagName.toUpperCase() == 'HTML') {
                        val = '#fff';
                    }
                }
            }
        } else {
            val = superclass.getAttribute.call(this, attr);
        }

        return val;
    };
    
    proto.doMethod = function(attr, start, end) {
        var val;
    
        if ( this.patterns.color.test(attr) ) {
            val = [];
            for (var i = 0, len = start.length; i < len; ++i) {
                val[i] = superclass.doMethod.call(this, attr, start[i], end[i]);
            }
            
            val = 'rgb('+Math.floor(val[0])+','+Math.floor(val[1])+','+Math.floor(val[2])+')';
        }
        else {
            val = superclass.doMethod.call(this, attr, start, end);
        }

        return val;
    };

    proto.setRuntimeAttribute = function(attr) {
        superclass.setRuntimeAttribute.call(this, attr);
        
        if ( this.patterns.color.test(attr) ) {
            var attributes = this.attributes;
            var start = this.parseColor(this.runtimeAttributes[attr].start);
            var end = this.parseColor(this.runtimeAttributes[attr].end);
            // fix colors if going "by"
            if ( typeof attributes[attr]['to'] === 'undefined' && typeof attributes[attr]['by'] !== 'undefined' ) {
                end = this.parseColor(attributes[attr].by);
            
                for (var i = 0, len = start.length; i < len; ++i) {
                    end[i] = start[i] + end[i];
                }
            }
            
            this.runtimeAttributes[attr].start = start;
            this.runtimeAttributes[attr].end = end;
        }
    };

    Y.ColorAnim = ColorAnim;
})();
/*!
TERMS OF USE - EASING EQUATIONS
Open source under the BSD License.
Copyright 2001 Robert Penner All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

 * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
 * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
 * Neither the name of the author nor the names of contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

/**
 * Singleton that determines how an animation proceeds from start to end.
 * @class Easing
 * @namespace YAHOO.util
*/

YAHOO.util.Easing = {

    /**
     * Uniform speed between points.
     * @method easeNone
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    easeNone: function (t, b, c, d) {
    	return c*t/d + b;
    },
    
    /**
     * Begins slowly and accelerates towards end. (quadratic)
     * @method easeIn
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    easeIn: function (t, b, c, d) {
    	return c*(t/=d)*t + b;
    },

    /**
     * Begins quickly and decelerates towards end.  (quadratic)
     * @method easeOut
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    easeOut: function (t, b, c, d) {
    	return -c *(t/=d)*(t-2) + b;
    },
    
    /**
     * Begins slowly and decelerates towards end. (quadratic)
     * @method easeBoth
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    easeBoth: function (t, b, c, d) {
    	if ((t/=d/2) < 1) {
            return c/2*t*t + b;
        }
        
    	return -c/2 * ((--t)*(t-2) - 1) + b;
    },
    
    /**
     * Begins slowly and accelerates towards end. (quartic)
     * @method easeInStrong
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    easeInStrong: function (t, b, c, d) {
    	return c*(t/=d)*t*t*t + b;
    },
    
    /**
     * Begins quickly and decelerates towards end.  (quartic)
     * @method easeOutStrong
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    easeOutStrong: function (t, b, c, d) {
    	return -c * ((t=t/d-1)*t*t*t - 1) + b;
    },
    
    /**
     * Begins slowly and decelerates towards end. (quartic)
     * @method easeBothStrong
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    easeBothStrong: function (t, b, c, d) {
    	if ((t/=d/2) < 1) {
            return c/2*t*t*t*t + b;
        }
        
    	return -c/2 * ((t-=2)*t*t*t - 2) + b;
    },

    /**
     * Snap in elastic effect.
     * @method elasticIn
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @param {Number} a Amplitude (optional)
     * @param {Number} p Period (optional)
     * @return {Number} The computed value for the current animation frame
     */

    elasticIn: function (t, b, c, d, a, p) {
    	if (t == 0) {
            return b;
        }
        if ( (t /= d) == 1 ) {
            return b+c;
        }
        if (!p) {
            p=d*.3;
        }
        
    	if (!a || a < Math.abs(c)) {
            a = c; 
            var s = p/4;
        }
    	else {
            var s = p/(2*Math.PI) * Math.asin (c/a);
        }
        
    	return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
    },

    /**
     * Snap out elastic effect.
     * @method elasticOut
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @param {Number} a Amplitude (optional)
     * @param {Number} p Period (optional)
     * @return {Number} The computed value for the current animation frame
     */
    elasticOut: function (t, b, c, d, a, p) {
    	if (t == 0) {
            return b;
        }
        if ( (t /= d) == 1 ) {
            return b+c;
        }
        if (!p) {
            p=d*.3;
        }
        
    	if (!a || a < Math.abs(c)) {
            a = c;
            var s = p / 4;
        }
    	else {
            var s = p/(2*Math.PI) * Math.asin (c/a);
        }
        
    	return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
    },
    
    /**
     * Snap both elastic effect.
     * @method elasticBoth
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @param {Number} a Amplitude (optional)
     * @param {Number} p Period (optional)
     * @return {Number} The computed value for the current animation frame
     */
    elasticBoth: function (t, b, c, d, a, p) {
    	if (t == 0) {
            return b;
        }
        
        if ( (t /= d/2) == 2 ) {
            return b+c;
        }
        
        if (!p) {
            p = d*(.3*1.5);
        }
        
    	if ( !a || a < Math.abs(c) ) {
            a = c; 
            var s = p/4;
        }
    	else {
            var s = p/(2*Math.PI) * Math.asin (c/a);
        }
        
    	if (t < 1) {
            return -.5*(a*Math.pow(2,10*(t-=1)) * 
                    Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
        }
    	return a*Math.pow(2,-10*(t-=1)) * 
                Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
    },


    /**
     * Backtracks slightly, then reverses direction and moves to end.
     * @method backIn
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @param {Number} s Overshoot (optional)
     * @return {Number} The computed value for the current animation frame
     */
    backIn: function (t, b, c, d, s) {
    	if (typeof s == 'undefined') {
            s = 1.70158;
        }
    	return c*(t/=d)*t*((s+1)*t - s) + b;
    },

    /**
     * Overshoots end, then reverses and comes back to end.
     * @method backOut
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @param {Number} s Overshoot (optional)
     * @return {Number} The computed value for the current animation frame
     */
    backOut: function (t, b, c, d, s) {
    	if (typeof s == 'undefined') {
            s = 1.70158;
        }
    	return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
    },
    
    /**
     * Backtracks slightly, then reverses direction, overshoots end, 
     * then reverses and comes back to end.
     * @method backBoth
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @param {Number} s Overshoot (optional)
     * @return {Number} The computed value for the current animation frame
     */
    backBoth: function (t, b, c, d, s) {
    	if (typeof s == 'undefined') {
            s = 1.70158; 
        }
        
    	if ((t /= d/2 ) < 1) {
            return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
        }
    	return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
    },

    /**
     * Bounce off of start.
     * @method bounceIn
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    bounceIn: function (t, b, c, d) {
    	return c - YAHOO.util.Easing.bounceOut(d-t, 0, c, d) + b;
    },
    
    /**
     * Bounces off end.
     * @method bounceOut
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    bounceOut: function (t, b, c, d) {
    	if ((t/=d) < (1/2.75)) {
    		return c*(7.5625*t*t) + b;
    	} else if (t < (2/2.75)) {
    		return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
    	} else if (t < (2.5/2.75)) {
    		return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
    	}
        return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
    },
    
    /**
     * Bounces off start and end.
     * @method bounceBoth
     * @param {Number} t Time value used to compute current value
     * @param {Number} b Starting value
     * @param {Number} c Delta between start and end values
     * @param {Number} d Total length of animation
     * @return {Number} The computed value for the current animation frame
     */
    bounceBoth: function (t, b, c, d) {
    	if (t < d/2) {
            return YAHOO.util.Easing.bounceIn(t*2, 0, c, d) * .5 + b;
        }
    	return YAHOO.util.Easing.bounceOut(t*2-d, 0, c, d) * .5 + c*.5 + b;
    }
};

(function() {
/**
 * Anim subclass for moving elements along a path defined by the "points" 
 * member of "attributes".  All "points" are arrays with x, y coordinates.
 * <p>Usage: <code>var myAnim = new YAHOO.util.Motion(el, { points: { to: [800, 800] } }, 1, YAHOO.util.Easing.easeOut);</code></p>
 * @class Motion
 * @namespace YAHOO.util
 * @requires YAHOO.util.Anim
 * @requires YAHOO.util.AnimMgr
 * @requires YAHOO.util.Easing
 * @requires YAHOO.util.Bezier
 * @requires YAHOO.util.Dom
 * @requires YAHOO.util.Event
 * @requires YAHOO.util.CustomEvent 
 * @constructor
 * @extends YAHOO.util.ColorAnim
 * @param {String | HTMLElement} el Reference to the element that will be animated
 * @param {Object} attributes The attribute(s) to be animated.  
 * Each attribute is an object with at minimum a "to" or "by" member defined.  
 * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").  
 * All attribute names use camelCase.
 * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based
 * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method)
 */
    var Motion = function(el, attributes, duration,  method) {
        if (el) { // dont break existing subclasses not using YAHOO.extend
            Motion.superclass.constructor.call(this, el, attributes, duration, method);
        }
    };


    Motion.NAME = 'Motion';

    // shorthand
    var Y = YAHOO.util;
    YAHOO.extend(Motion, Y.ColorAnim);
    
    var superclass = Motion.superclass;
    var proto = Motion.prototype;

    proto.patterns.points = /^points$/i;
    
    proto.setAttribute = function(attr, val, unit) {
        if (  this.patterns.points.test(attr) ) {
            unit = unit || 'px';
            superclass.setAttribute.call(this, 'left', val[0], unit);
            superclass.setAttribute.call(this, 'top', val[1], unit);
        } else {
            superclass.setAttribute.call(this, attr, val, unit);
        }
    };

    proto.getAttribute = function(attr) {
        if (  this.patterns.points.test(attr) ) {
            var val = [
                superclass.getAttribute.call(this, 'left'),
                superclass.getAttribute.call(this, 'top')
            ];
        } else {
            val = superclass.getAttribute.call(this, attr);
        }

        return val;
    };

    proto.doMethod = function(attr, start, end) {
        var val = null;

        if ( this.patterns.points.test(attr) ) {
            var t = this.method(this.currentFrame, 0, 100, this.totalFrames) / 100;				
            val = Y.Bezier.getPosition(this.runtimeAttributes[attr], t);
        } else {
            val = superclass.doMethod.call(this, attr, start, end);
        }
        return val;
    };

    proto.setRuntimeAttribute = function(attr) {
        if ( this.patterns.points.test(attr) ) {
            var el = this.getEl();
            var attributes = this.attributes;
            var start;
            var control = attributes['points']['control'] || [];
            var end;
            var i, len;
            
            if (control.length > 0 && !(control[0] instanceof Array) ) { // could be single point or array of points
                control = [control];
            } else { // break reference to attributes.points.control
                var tmp = []; 
                for (i = 0, len = control.length; i< len; ++i) {
                    tmp[i] = control[i];
                }
                control = tmp;
            }

            if (Y.Dom.getStyle(el, 'position') == 'static') { // default to relative
                Y.Dom.setStyle(el, 'position', 'relative');
            }
    
            if ( isset(attributes['points']['from']) ) {
                Y.Dom.setXY(el, attributes['points']['from']); // set position to from point
            } 
            else { Y.Dom.setXY( el, Y.Dom.getXY(el) ); } // set it to current position
            
            start = this.getAttribute('points'); // get actual top & left
            
            // TO beats BY, per SMIL 2.1 spec
            if ( isset(attributes['points']['to']) ) {
                end = translateValues.call(this, attributes['points']['to'], start);
                
                var pageXY = Y.Dom.getXY(this.getEl());
                for (i = 0, len = control.length; i < len; ++i) {
                    control[i] = translateValues.call(this, control[i], start);
                }

                
            } else if ( isset(attributes['points']['by']) ) {
                end = [ start[0] + attributes['points']['by'][0], start[1] + attributes['points']['by'][1] ];
                
                for (i = 0, len = control.length; i < len; ++i) {
                    control[i] = [ start[0] + control[i][0], start[1] + control[i][1] ];
                }
            }

            this.runtimeAttributes[attr] = [start];
            
            if (control.length > 0) {
                this.runtimeAttributes[attr] = this.runtimeAttributes[attr].concat(control); 
            }

            this.runtimeAttributes[attr][this.runtimeAttributes[attr].length] = end;
        }
        else {
            superclass.setRuntimeAttribute.call(this, attr);
        }
    };
    
    var translateValues = function(val, start) {
        var pageXY = Y.Dom.getXY(this.getEl());
        val = [ val[0] - pageXY[0] + start[0], val[1] - pageXY[1] + start[1] ];

        return val; 
    };
    
    var isset = function(prop) {
        return (typeof prop !== 'undefined');
    };

    Y.Motion = Motion;
})();
(function() {
/**
 * Anim subclass for scrolling elements to a position defined by the "scroll"
 * member of "attributes".  All "scroll" members are arrays with x, y scroll positions.
 * <p>Usage: <code>var myAnim = new YAHOO.util.Scroll(el, { scroll: { to: [0, 800] } }, 1, YAHOO.util.Easing.easeOut);</code></p>
 * @class Scroll
 * @namespace YAHOO.util
 * @requires YAHOO.util.Anim
 * @requires YAHOO.util.AnimMgr
 * @requires YAHOO.util.Easing
 * @requires YAHOO.util.Bezier
 * @requires YAHOO.util.Dom
 * @requires YAHOO.util.Event
 * @requires YAHOO.util.CustomEvent 
 * @extends YAHOO.util.ColorAnim
 * @constructor
 * @param {String or HTMLElement} el Reference to the element that will be animated
 * @param {Object} attributes The attribute(s) to be animated.  
 * Each attribute is an object with at minimum a "to" or "by" member defined.  
 * Additional optional members are "from" (defaults to current value), "units" (defaults to "px").  
 * All attribute names use camelCase.
 * @param {Number} duration (optional, defaults to 1 second) Length of animation (frames or seconds), defaults to time-based
 * @param {Function} method (optional, defaults to YAHOO.util.Easing.easeNone) Computes the values that are applied to the attributes per frame (generally a YAHOO.util.Easing method)
 */
    var Scroll = function(el, attributes, duration,  method) {
        if (el) { // dont break existing subclasses not using YAHOO.extend
            Scroll.superclass.constructor.call(this, el, attributes, duration, method);
        }
    };

    Scroll.NAME = 'Scroll';

    // shorthand
    var Y = YAHOO.util;
    YAHOO.extend(Scroll, Y.ColorAnim);
    
    var superclass = Scroll.superclass;
    var proto = Scroll.prototype;

    proto.doMethod = function(attr, start, end) {
        var val = null;
    
        if (attr == 'scroll') {
            val = [
                this.method(this.currentFrame, start[0], end[0] - start[0], this.totalFrames),
                this.method(this.currentFrame, start[1], end[1] - start[1], this.totalFrames)
            ];
            
        } else {
            val = superclass.doMethod.call(this, attr, start, end);
        }
        return val;
    };

    proto.getAttribute = function(attr) {
        var val = null;
        var el = this.getEl();
        
        if (attr == 'scroll') {
            val = [ el.scrollLeft, el.scrollTop ];
        } else {
            val = superclass.getAttribute.call(this, attr);
        }
        
        return val;
    };

    proto.setAttribute = function(attr, val, unit) {
        var el = this.getEl();
        
        if (attr == 'scroll') {
            el.scrollLeft = val[0];
            el.scrollTop = val[1];
        } else {
            superclass.setAttribute.call(this, attr, val, unit);
        }
    };

    Y.Scroll = Scroll;
})();
YAHOO.register("animation", YAHOO.util.Anim, {version: "2.5.2", build: "1076"});
/**
 * Copyright (c) 2006-2007, Bill W. Scott
 * All rights reserved.
 *
 * This work is licensed under the Creative Commons Attribution 2.5 License. To view a copy 
 * of this license, visit http://creativecommons.org/licenses/by/2.5/ or send a letter to 
 * Creative Commons, 543 Howard Street, 5th Floor, San Francisco, California, 94105, USA.
 *
 * This work was created by Bill Scott (billwscott.com, looksgoodworkswell.com).
 * 
 * The only attribution I require is to keep this notice of copyright & license 
 * in this original source file.
 *
 * Version 0.6.1 - 07.08.2007
 *
 */
YAHOO.namespace("extension");

/**
* @class 
* The carousel class manages a content list (a set of LI elements within an UL list)  that can be displayed horizontally or vertically. The content can be scrolled back and forth  with or without animation. The content can reference static HTML content or the list items can  be created dynamically on-the-fly (with or without Ajax). The navigation and event handling  can be externalized from the class.
* @param {object|string} carouselElementID The element ID (id name or id object) of the DIV that will become a carousel
* @param {object} carouselCfg The configuration object literal containing the configuration that should be set for this module. See configuration documentation for more details.
* @constructor
*/
YAHOO.extension.Carousel = function(carouselElementID, carouselCfg) {
 		this.init(carouselElementID, carouselCfg);
	};

YAHOO.extension.Carousel.prototype = {


	/**
	 * Constant denoting that the carousel size is unbounded (no limits set on scrolling)
	 * @type number
	 */
	UNBOUNDED_SIZE: 1000000,
	
	/**
	 * Initializes the carousel object and all of its local members.
     * @param {object|string} carouselElementID The element ID (id name or id object) 
     * of the DIV that will become a carousel
     * @param {object} carouselCfg The configuration object literal containing the 
     * configuration that should be set for this module. See configuration documentation for more details.
	 */
	init: function(carouselElementID, carouselCfg) {

		var oThis = this;
		
		/**
		 * For deprecation.
		 * getItem is the replacement for getCarouselItem
		 */
		this.getCarouselItem = this.getItem;
		
		// CSS style classes
		var carouselListClass = "carousel-list";
		var carouselClipRegionClass = "carousel-clip-region";
		var carouselNextClass = "carousel-next";
		var carouselPrevClass = "carousel-prev";

 		this._carouselElemID = carouselElementID;
 		this.carouselElem = YAHOO.util.Dom.get(carouselElementID);

 		this._prevEnabled = true;
 		this._nextEnabled = true;
 		
 		// Create the config object
 		this.cfg = new YAHOO.util.Config(this);

		/**
		 * scrollBeforeAmount property. 
		 * Normally, set to 0, this is how much you are allowed to
		 * scroll below the first item. Setting it to 2 allows you
		 * to scroll to the -1 position. 
		 * However, the load handlers will not be asked to load anything
		 * below 1.
		 *
		 * A good example is the spotlight example which treats the middle item
		 * as the "selected" item. It sets scrollBeforeAmount to 2 and 
		 * scrollAfterAmount to 2.
		 *
		 * The actual items loaded would be from 1 to 15 (size=15),
		 * but scrolling range would be -1 to 17.
		 */
		this.cfg.addProperty("scrollBeforeAmount", { 
			value:0, 
			handler: function(type, args, carouselElem) {
			},
			validator: oThis.cfg.checkNumber
		} );		

		/**
		 * scrollAfterAmount property. 
		 * Normally, set to 0, this is how much you are allowed to
		 * scroll past the size. Setting it to 2 allows you
		 * to scroll to the size+scrollAfterAmount position. 
		 * However, the load handlers will not be asked to load anything
		 * beyond size.
		 *
		 * A good example is the spotlight example which treats the middle item
		 * as the "selected" item. It sets scrollBeforeAmount to 2 and 
		 * scrollAfterAmount to 2.
		 *
		 * The actual items loaded would be from 1 to 15 (size=15),
		 * but scrolling range would be -1 to 17.
		 */
		this.cfg.addProperty("scrollAfterAmount", { 
			value:0, 
			handler: function(type, args, carouselElem) {
			},
			validator: oThis.cfg.checkNumber
		} );		

		/**
		 * loadOnStart property. 
		 * If true, will call loadInitHandler on startup.
		 * If false, will not. Useful for delaying the initialization
		 * of the carousel for a later time after creation.
		 */
		this.cfg.addProperty("loadOnStart", { 
			value:true, 
			handler: function(type, args, carouselElem) {
				// no action, only affects startup
			},
			validator: oThis.cfg.checkBoolean
		} );		

		/**
		 * orientation property. 
		 * Either "horizontal" or "vertical". Changes carousel from a 
		 * left/right style carousel to a up/down style carousel.
		 */
		this.cfg.addProperty("orientation", { 
			value:"horizontal", 
			handler: function(type, args, carouselElem) {
				oThis.reload();
			},
			validator: function(orientation) {
			    if(typeof orientation == "string") {
			        return ("horizontal,vertical".indexOf(orientation.toLowerCase()) != -1);
			    } else {
					return false;
				}
			}
		} );		

		/**
		 * size property. 
		 * The upper bound for scrolling in the 'next' set of content. 
		 * Set to a large value by default (this means unlimited scrolling.) 
		 */
		this.cfg.addProperty("size", { 
			value:this.UNBOUNDED_SIZE,
			handler: function(type, args, carouselElem) {
				oThis.reload();
			},
			validator: oThis.cfg.checkNumber
		} );

		/**
		 * numVisible property. 
		 * The number of items that will be visible.
		 */
		this.cfg.addProperty("numVisible", { 
			value:3,
			handler: function(type, args, carouselElem) {
				oThis.reload();
			},
			validator: oThis.cfg.checkNumber
		} );

		/**
		 * firstVisible property. 
		 * Sets which item should be the first visible item in the carousel. Use to set which item will
		 * display as the first element when the carousel is first displayed. After the carousel is created,
		 * you can manipulate which item is the first visible by using the moveTo() or scrollTo() convenience
		 * methods. Can be < 1 or greater than size if the scrollBeforeAmount or scrollAmountAfter has been set
		 * to non-zero values.
		 */
		this.cfg.addProperty("firstVisible", { 
			value:1,
			handler: function(type, args, carouselElem) {
				oThis.moveTo(args[0]);
			},
			validator: oThis.cfg.checkNumber
		} );

		/**
		 * scrollInc property. 
		 * The number of items to scroll by. Think of this as the page increment.
		 */
		this.cfg.addProperty("scrollInc", { 
			value:3,
			handler: function(type, args, carouselElem) {
			},
			validator: oThis.cfg.checkNumber
		} );
		
		/**
		 * animationSpeed property. 
		 * The time (in seconds) it takes to complete the scroll animation. 
		 * If set to 0, animated transitions are turned off and the new page of content is 
		 * moved immdediately into place.
		 */
		this.cfg.addProperty("animationSpeed", { 
			value:0.25,
			handler: function(type, args, carouselElem) {
				oThis.animationSpeed = args[0];
			},
			validator: oThis.cfg.checkNumber
		} );

		/**
		 * animationMethod property. 
		 * The <a href="http://developer.yahoo.com/yui/docs/animation/YAHOO.util.Easing.html">YAHOO.util.Easing</a> 
		 * method.
		 */
		this.cfg.addProperty("animationMethod", { 
			value:  YAHOO.util.Easing.easeOut,
			handler: function(type, args, carouselElem) {
			}
		} );
		
		/**
		 * animationCompleteHandler property. 
		 * JavaScript function that is called when the Carousel finishes animation 
		 * after a next or previous nagivation. 
		 * Only invoked if animationSpeed > 0. 
		 * Two parameters are passed: type (set to 'onAnimationComplete') and 
		 * args array (args[0] = direction [either: 'next' or 'previous']).
		 */
		this.cfg.addProperty("animationCompleteHandler", { 
			value:null,
			handler: function(type, args, carouselElem) {
				if(oThis._animationCompleteEvt) {
					oThis._animationCompleteEvt.unsubscribe(oThis._currAnimationCompleteHandler, oThis);
				}
				oThis._currAnimationCompleteHandler = args[0];
				if(oThis._currAnimationCompleteHandler) {
					if(!oThis._animationCompleteEvt) {
						oThis._animationCompleteEvt = new YAHOO.util.CustomEvent("onAnimationComplete", oThis);
					}
					oThis._animationCompleteEvt.subscribe(oThis._currAnimationCompleteHandler, oThis);
				}
			}
		} );
		
		/**
		 * autoPlay property. 
		 * Specifies how many milliseconds to periodically auto scroll the content. 
		 * If set to 0 (default) then autoPlay is turned off. 
		 * If the user interacts by clicking left or right navigation, autoPlay is turned off. 
		 * You can restart autoPlay by calling the <em>startAutoPlay()</em>. 
		 * If you externally control navigation (with your own event handlers) 
		 * then you may want to turn off the autoPlay by calling<em>stopAutoPlay()</em>
		 */
		this.cfg.addProperty("autoPlay", { 
			value:0,
			handler: function(type, args, carouselElem) {
				var autoPlay = args[0];
				if(autoPlay > 0)
					oThis.startAutoPlay();
				else
					oThis.stopAutoPlay();
			}
		} );
		
		/**
		 * wrap property. 
		 * Specifies whether to wrap when at the end of scrolled content. When the end is reached,
		 * the carousel will scroll backwards to the item 1 (the animationSpeed parameter is used to 
		 * determine how quickly it should animate back to the start.)
		 * Ignored if the <em>size</em> attribute is not explicitly set 
		 * (i.e., value equals YAHOO.extension.Carousel.UNBOUNDED_SIZE)
		 */
		this.cfg.addProperty("wrap", { 
			value:false,
			handler: function(type, args, carouselElem) {
			},
			validator: oThis.cfg.checkBoolean
		} );
		
		/**
		 * navMargin property. 
		 * The margin space for the navigation controls. This is only useful for horizontal carousels 
		 * in which you have embedded navigation controls. 
		 * The <em>navMargin</em> allocates space between the left and right margins 
		 * (each navMargin wide) giving space for the navigation controls.
		 */
		this.cfg.addProperty("navMargin", { 
			value:0,
			handler: function(type, args, carouselElem) {
				oThis.calculateSize();		
			},
			validator: oThis.cfg.checkNumber
		} );
		
		/**
		 * revealAmount property. 
		 * The amount to reveal of what comes before and what comes after the firstVisible and
		 * the lastVisible items. Setting this will provide a slight preview that something 
		 * exists before and after, providing an additional hint for the user.
		 * The <em>revealAmount</em> will reveal the specified number of pixels for any item
		 * before the firstVisible and an item after the lastVisible. Additionall, the
		 * loadNextHandler and loadPrevHandler methods will be passed a start or end that guarantees
		 * the revealed item will be loaded (if set to non-zero).
		 */
		this.cfg.addProperty("revealAmount", { 
			value:0,
			handler: function(type, args, carouselElem) {
				oThis.reload();
			},
			validator: oThis.cfg.checkNumber
		} );
		
		// For backward compatibility. Deprecated.
		this.cfg.addProperty("prevElementID", { 
			value: null,
			handler: function(type, args, carouselElem) {
				if(oThis._carouselPrev) {
					YAHOO.util.Event.removeListener(oThis._carouselPrev, "click", oThis._scrollPrev);
				} 
				oThis._prevElementID = args[0];
				if(oThis._prevElementID == null) {
					oThis._carouselPrev = YAHOO.util.Dom.getElementsByClassName(carouselPrevClass, 
														"div", oThis.carouselElem)[0];
				} else {
					oThis._carouselPrev = YAHOO.util.Dom.get(oThis._prevElementID);
				}
				YAHOO.util.Event.addListener(oThis._carouselPrev, "click", oThis._scrollPrev, oThis);
			}
		});
		
		/**
		 * prevElement property. 
		 * An element or elements that will provide the previous navigation control.
		 * prevElement may be a single element or an array of elements. The values may be strings denoting
		 * the ID of the element or the object itself.
		 * If supplied, then events are wired to this control to fire scroll events to move the carousel to
		 * the previous content. 
		 * You may want to provide your own interaction for controlling the carousel. If
		 * so leave this unset and provide your own event handling mechanism.
		 */
		this.cfg.addProperty("prevElement", { 
			value:null,
			handler: function(type, args, carouselElem) {
				if(oThis._carouselPrev) {
					YAHOO.util.Event.removeListener(oThis._carouselPrev, "click", oThis._scrollPrev);
				} 
				oThis._prevElementID = args[0];
				if(oThis._prevElementID == null) {
					oThis._carouselPrev = YAHOO.util.Dom.getElementsByClassName(carouselPrevClass, 
														"div", oThis.carouselElem)[0];
				} else {
					oThis._carouselPrev = YAHOO.util.Dom.get(oThis._prevElementID);
				}
				YAHOO.util.Event.addListener(oThis._carouselPrev, "click", oThis._scrollPrev, oThis);
			}
		} );
		
		// For backward compatibility. Deprecated.
		this.cfg.addProperty("nextElementID", { 
			value: null,
			handler: function(type, args, carouselElem) {
				if(oThis._carouselNext) {
					YAHOO.util.Event.removeListener(oThis._carouselNext, "click", oThis._scrollNext);
				} 
				oThis._nextElementID = args[0];
				if(oThis._nextElementID == null) {
					oThis._carouselNext = YAHOO.util.Dom.getElementsByClassName(carouselNextClass, 
														"div", oThis.carouselElem);
				} else {
					oThis._carouselNext = YAHOO.util.Dom.get(oThis._nextElementID);
				}
				if(oThis._carouselNext) {
					YAHOO.util.Event.addListener(oThis._carouselNext, "click", oThis._scrollNext, oThis);
				} 
			}
		});
		
		/**
		 * nextElement property. 
		 * An element or elements that will provide the next navigation control.
		 * nextElement may be a single element or an array of elements. The values may be strings denoting
		 * the ID of the element or the object itself.
		 * If supplied, then events are wired to this control to fire scroll events to move the carousel to
		 * the next content. 
		 * You may want to provide your own interaction for controlling the carousel. If
		 * so leave this unset and provide your own event handling mechanism.
		 */
		this.cfg.addProperty("nextElement", { 
			value:null,
			handler: function(type, args, carouselElem) {
				if(oThis._carouselNext) {
					YAHOO.util.Event.removeListener(oThis._carouselNext, "click", oThis._scrollNext);
				} 
				oThis._nextElementID = args[0];
				if(oThis._nextElementID == null) {
					oThis._carouselNext = YAHOO.util.Dom.getElementsByClassName(carouselNextClass, 
														"div", oThis.carouselElem);
				} else {
					oThis._carouselNext = YAHOO.util.Dom.get(oThis._nextElementID);
				}
				if(oThis._carouselNext) {
					YAHOO.util.Event.addListener(oThis._carouselNext, "click", oThis._scrollNext, oThis);
				} 
			}
		} );

		/**
		 * disableSelection property. 
		 * Suggestion by Jenny Mok.
		 * Specifies whether to turn off browser text selection within the carousel. Default is true.
		 * If true, nothing inside the browser may be text selected. This prevents the ugly effect of
		 * the user accidentally clicking and starting a text selection for the elements in the carousel.
		 * If false, selection is allowed. You might want to turn this on if you want the items within
		 * a carousel to be selectable by the browser.
		 */
		this.cfg.addProperty("disableSelection", { 
			value:true,
			handler: function(type, args, carouselElem) {
			},
			validator: oThis.cfg.checkBoolean
		} );
		

		/**
		 * loadInitHandler property. 
		 * JavaScript function that is called when the Carousel needs to load 
		 * the initial set of visible items. Two parameters are passed: 
		 * type (set to 'onLoadInit') and an argument array (args[0] = start index, args[1] = last index).
		 */
		this.cfg.addProperty("loadInitHandler", { 
			value:null,
			handler: function(type, args, carouselElem) {
				if(oThis._loadInitHandlerEvt) {
					oThis._loadInitHandlerEvt.unsubscribe(oThis._currLoadInitHandler, oThis);
				}
				oThis._currLoadInitHandler = args[0];
				if(oThis._currLoadInitHandler) {
					if(!oThis._loadInitHandlerEvt) {
						oThis._loadInitHandlerEvt = new YAHOO.util.CustomEvent("onLoadInit", oThis);
					}
					oThis._loadInitHandlerEvt.subscribe(oThis._currLoadInitHandler, oThis);
				}
			}
		} );
		
		/**
		 * loadNextHandler property. 
		 * JavaScript function that is called when the Carousel needs to load 
		 * the next set of items (in response to the user navigating to the next set.) 
		 * Two parameters are passed: type (set to 'onLoadNext') and 
		 * args array (args[0] = start index, args[1] = last index).
		 */
		this.cfg.addProperty("loadNextHandler", { 
			value:null,
			handler: function(type, args, carouselElem) {
				if(oThis._loadNextHandlerEvt) {
					oThis._loadNextHandlerEvt.unsubscribe(oThis._currLoadNextHandler, oThis);
				}
				oThis._currLoadNextHandler = args[0];
				if(oThis._currLoadNextHandler) {
					if(!oThis._loadNextHandlerEvt) {
						oThis._loadNextHandlerEvt = new YAHOO.util.CustomEvent("onLoadNext", oThis);
					}
					oThis._loadNextHandlerEvt.subscribe(oThis._currLoadNextHandler, oThis);
				}
			}
		} );
				
		/**
		 * loadPrevHandler property. 
		 * JavaScript function that is called when the Carousel needs to load 
		 * the previous set of items (in response to the user navigating to the previous set.) 
		 * Two parameters are passed: type (set to 'onLoadPrev') and args array 
		 * (args[0] = start index, args[1] = last index).
		 */
		this.cfg.addProperty("loadPrevHandler", { 
			value:null,
			handler: function(type, args, carouselElem) {
				if(oThis._loadPrevHandlerEvt) {
					oThis._loadPrevHandlerEvt.unsubscribe(oThis._currLoadPrevHandler, oThis);
				}
				oThis._currLoadPrevHandler = args[0];
				if(oThis._currLoadPrevHandler) {
					if(!oThis._loadPrevHandlerEvt) {
						oThis._loadPrevHandlerEvt = new YAHOO.util.CustomEvent("onLoadPrev", oThis);
					}
					oThis._loadPrevHandlerEvt.subscribe(oThis._currLoadPrevHandler, oThis);
				}
			}
		} );
		
		/**
		 * prevButtonStateHandler property. 
		 * JavaScript function that is called when the enabled state of the 
		 * 'previous' control is changing. The responsibility of 
		 * this method is to enable or disable the 'previous' control. 
		 * Two parameters are passed to this method: <em>type</em> 
		 * (which is set to "onPrevButtonStateChange") and <em>args</em>, 
		 * an array that contains two values. 
		 * The parameter args[0] is a flag denoting whether the 'previous' control 
		 * is being enabled or disabled. The parameter args[1] is the element object 
		 * derived from the <em>prevElement</em> parameter.
		 * If you do not supply a prevElement then you will need to track
		 * the elements that you would want to enable/disable while handling the state change.
		 */
		this.cfg.addProperty("prevButtonStateHandler", { 
			value:null,
			handler: function(type, args, carouselElem) {
				if(oThis._currPrevButtonStateHandler) {
					oThis._prevButtonStateHandlerEvt.unsubscribe(oThis._currPrevButtonStateHandler, oThis);
				}

				oThis._currPrevButtonStateHandler = args[0];
				
				if(oThis._currPrevButtonStateHandler) {
					if(!oThis._prevButtonStateHandlerEvt) {
						oThis._prevButtonStateHandlerEvt = new YAHOO.util.CustomEvent("onPrevButtonStateChange", oThis);
					}
					oThis._prevButtonStateHandlerEvt.subscribe(oThis._currPrevButtonStateHandler, oThis);
				}
			}
		} );
		
		/**
		 * nextButtonStateHandler property. 
		 * JavaScript function that is called when the enabled state of the 
		 * 'next' control is changing. The responsibility of 
		 * this method is to enable or disable the 'next' control. 
		 * Two parameters are passed to this method: <em>type</em> 
		 * (which is set to "onNextButtonStateChange") and <em>args</em>, 
		 * an array that contains two values. 
		 * The parameter args[0] is a flag denoting whether the 'next' control 
		 * is being enabled or disabled. The parameter args[1] is the element object 
		 * derived from the <em>nextElement</em> parameter.
		 * If you do not supply a nextElement then you will need to track
		 * the elements that you would want to enable/disable while handling the state change.
		 */
		this.cfg.addProperty("nextButtonStateHandler", { 
			value:null,
			handler: function(type, args, carouselElem) {
				if(oThis._currNextButtonStateHandler) {
					oThis._nextButtonStateHandlerEvt.unsubscribe(oThis._currNextButtonStateHandler, oThis);
				}
				oThis._currNextButtonStateHandler = args[0];
				
				if(oThis._currNextButtonStateHandler) {
					if(!oThis._nextButtonStateHandlerEvt) {
						oThis._nextButtonStateHandlerEvt = new YAHOO.util.CustomEvent("onNextButtonStateChange", oThis);
					}
					oThis._nextButtonStateHandlerEvt.subscribe(oThis._currNextButtonStateHandler, oThis);
				}
			}
		} );
		
		
 		if(carouselCfg) {
 			this.cfg.applyConfig(carouselCfg);
 		}
		YAHOO.util.Event.addListener(this.carouselElem, 'mousedown', this._handleMouseDownForSelection, this, true);
		
		this._origFirstVisible = this.cfg.getProperty("firstVisible");
		
		// keep a copy of curr handler so it can be removed when a new handler is set
		this._currLoadInitHandler = this.cfg.getProperty("loadInitHandler");
		this._currLoadNextHandler = this.cfg.getProperty("loadNextHandler");
		this._currLoadPrevHandler = this.cfg.getProperty("loadPrevHandler");
		this._currPrevButtonStateHandler = this.cfg.getProperty("prevButtonStateHandler");
		this._currNextButtonStateHandler = this.cfg.getProperty("nextButtonStateHandler");
		this._currAnimationCompleteHandler = this.cfg.getProperty("animationCompleteHandler");
		
		this._nextElementID = this.cfg.getProperty("nextElementID");
		if(!this._nextElementID) 
			this._nextElementID = this.cfg.getProperty("nextElement");
		
		this._prevElementID = this.cfg.getProperty("prevElementID");
		if(!this._prevElementID) 
			this._prevElementID = this.cfg.getProperty("prevElement");

		this._autoPlayTimer = null;
		this._priorLastVisible = this._priorFirstVisible = this.cfg.getProperty("firstVisible");
		this._lastPrebuiltIdx = 0;
// this._currSize = 0;
		 		
 		// prefetch elements
 		this.carouselList = YAHOO.util.Dom.getElementsByClassName(carouselListClass, 
												"ul", this.carouselElem)[0];
							
		if(this._nextElementID == null) {
			this._carouselNext = YAHOO.util.Dom.getElementsByClassName(carouselNextClass, 
												"div", this.carouselElem)[0];
		} else {
			this._carouselNext = YAHOO.util.Dom.get(this._nextElementID);
		}

		if(this._prevElementID == null) {
 			this._carouselPrev = YAHOO.util.Dom.getElementsByClassName(carouselPrevClass, 
												"div", this.carouselElem)[0];
		} else {
			this._carouselPrev = YAHOO.util.Dom.get(this._prevElementID);
		}
		
		this._clipReg = YAHOO.util.Dom.getElementsByClassName(carouselClipRegionClass, 
												"div", this.carouselElem)[0];
												
		// add a style class dynamically so that the correct styles get applied for a vertical carousel
		if(this.isVertical()) {
			YAHOO.util.Dom.addClass(this.carouselList, "carousel-vertical");
		}
		
		// initialize the animation objects for next/previous
 		this._scrollNextAnim = new YAHOO.util.Motion(this.carouselList, this.scrollNextParams, 
   								this.cfg.getProperty("animationSpeed"), this.cfg.getProperty("animationMethod"));
 		this._scrollPrevAnim = new YAHOO.util.Motion(this.carouselList, this.scrollPrevParams, 
   								this.cfg.getProperty("animationSpeed"), this.cfg.getProperty("animationMethod"));
		
		// If they supplied a nextElementID then wire an event listener for the click
		if(this._carouselNext) {
			YAHOO.util.Event.addListener(this._carouselNext, "click", this._scrollNext, this);
		} 
		
		// If they supplied a prevElementID then wire an event listener for the click
		if(this._carouselPrev) {
			YAHOO.util.Event.addListener(this._carouselPrev, "click", this._scrollPrev, this);
		}
				
		// Wire up the various event handlers that they might have supplied
		var loadInitHandler = this.cfg.getProperty("loadInitHandler");
		if(loadInitHandler) {
			this._loadInitHandlerEvt = new YAHOO.util.CustomEvent("onLoadInit", this);
			this._loadInitHandlerEvt.subscribe(loadInitHandler, this);
		}
		var loadNextHandler = this.cfg.getProperty("loadNextHandler");
		if(loadNextHandler) {
			this._loadNextHandlerEvt = new YAHOO.util.CustomEvent("onLoadNext", this);
			this._loadNextHandlerEvt.subscribe(loadNextHandler, this);
		}
		var loadPrevHandler = this.cfg.getProperty("loadPrevHandler");
		if(loadPrevHandler) {
			this._loadPrevHandlerEvt = new YAHOO.util.CustomEvent("onLoadPrev", this);
			this._loadPrevHandlerEvt.subscribe(loadPrevHandler, this);
		}
		var animationCompleteHandler = this.cfg.getProperty("animationCompleteHandler");
		if(animationCompleteHandler) {
			this._animationCompleteEvt = new YAHOO.util.CustomEvent("onAnimationComplete", this);
			this._animationCompleteEvt.subscribe(animationCompleteHandler, this);
		}
		var prevButtonStateHandler = this.cfg.getProperty("prevButtonStateHandler");
		if(prevButtonStateHandler) {
			this._prevButtonStateHandlerEvt = new YAHOO.util.CustomEvent("onPrevButtonStateChange", 
							this);
			this._prevButtonStateHandlerEvt.subscribe(prevButtonStateHandler, this);
		}
		var nextButtonStateHandler = this.cfg.getProperty("nextButtonStateHandler");
		if(nextButtonStateHandler) {
			this._nextButtonStateHandlerEvt = new YAHOO.util.CustomEvent("onNextButtonStateChange", this);
			this._nextButtonStateHandlerEvt.subscribe(nextButtonStateHandler, this);
		}
			
		// Since loading may take some time, wire up a listener to fire when at least the first
		// element actually gets loaded
		var visibleExtent = this._calculateVisibleExtent();
  		YAHOO.util.Event.onAvailable(this._carouselElemID + "-item-"+
					visibleExtent.start,  this._calculateSize, this);
  		

  		// Call the initial loading sequence
		if(this.cfg.getProperty("loadOnStart"))
			this._loadInitial();	

	},
	
	// this set to carousel
	_handleMouseDownForSelection: function(e) {
		if(this.cfg.getProperty("disableSelection")) {
			YAHOO.util.Event.preventDefault(e);
			YAHOO.util.Event.stopPropagation(e);
		}
	},
	// /////////////////// Public API //////////////////////////////////////////

	/**
	 * Clears all items from the list and resets to the carousel to its original initial state.
	 */
	clear: function() {
		// remove all items from the carousel for dynamic content
		var loadInitHandler = this.cfg.getProperty("loadInitHandler");
		if(loadInitHandler) {
			this._removeChildrenFromNode(this.carouselList);
			this._lastPrebuiltIdx = 0;
		}
		// turn off autoplay
		this.stopAutoPlay(); // should we only turn this off for dynamic during reload?
		
		this._priorLastVisible = this._priorFirstVisible = this._origFirstVisible;
		
		// is this redundant since moveTo will set this?	
		this.cfg.setProperty("firstVisible", this._origFirstVisible, true);		
		this.moveTo(this._origFirstVisible);
	},
	
	/**
	 * Clears all items from the list and calls the loadInitHandler to load new items into the list. 
	 * The carousel size is reset to the original size set during creation.
	 * @param {number}	numVisible	Optional parameter: numVisible. 
	 * If set, the carousel will resize on the reload to show numVisible items.
	 */
	reload: function(numVisible) {
		// this should be deprecated, not needed since can be set via property change
	    if(this._isValidObj(numVisible)) {
			this.cfg.setProperty("numVisible", numVisible);
	    }
		this.clear();
		
		// clear resets back to start
		var visibleExtent = this._calculateVisibleExtent();
		YAHOO.util.Event.onAvailable(this._carouselElemID+"-item-"+visibleExtent.start,
		 								this._calculateSize, this);  		
		this._loadInitial();
		
	},

	load: function() {
		var visibleExtent = this._calculateVisibleExtent();
		
		YAHOO.util.Event.onAvailable(this._carouselElemID + "-item-"+visibleExtent.start, 
						this._calculateSize, this);  		
		this._loadInitial();
	},
		
	/**
	 * With patch from Dan Hobbs for handling unordered loading.
	 * @param {number}	idx	which item in the list to potentially create. 
	 * If item already exists it will not create a new item.
	 * @param {string}	innerHTML	The innerHTML string to use to create the contents of an LI element.
	 * @param {string}	itemClass	A class optionally supplied to add to the LI item created
	 */
	addItem: function(idx, innerHTMLOrElem, itemClass) {
		
		if(idx > this.cfg.getProperty("size")) {
			return null;
		}
		
        var liElem = this.getItem(idx);

		// Need to create the li
		if(!this._isValidObj(liElem)) {
			liElem = this._createItem(idx, innerHTMLOrElem);
			this.carouselList.appendChild(liElem);
			
		} else if(this._isValidObj(liElem.placeholder)) {		
	    	var newLiElem = this._createItem(idx, innerHTMLOrElem);
			this.carouselList.replaceChild(newLiElem, liElem);
			liElem = newLiElem;
		}
		
		// if they supplied an item class add it to the element
		if(this._isValidObj(itemClass)){
			YAHOO.util.Dom.addClass(liElem, itemClass);
		}
		
		/**
		 * Not real comfortable with this line of code. It exists for vertical
		 * carousels for IE6. For some reason LI elements are not displaying
		 * unless you after the fact set the display to block. (Even though
	     * the CSS sets vertical LIs to display:block)
	     */
		if(this.isVertical())
			setTimeout( function() { liElem.style.display="block"; }, 1 );		
				
		return liElem;

	},

	/**
	 * Inserts a new LI item before the index specified. Uses the innerHTML to create the contents of the new LI item
	 * @param {number}	refIdx	which item in the list to insert this item before. 
	 * @param {string}	innerHTML	The innerHTML string to use to create the contents of an LI element.
	 */
	insertBefore: function(refIdx, innerHTML) {
		// don't allow insertion beyond the size
		if(refIdx >= this.cfg.getProperty("size")) {
			return null;
		}
		
		if(refIdx < 1) {
			refIdx = 1;
		}
		
		var insertionIdx = refIdx - 1;
		
		if(insertionIdx > this._lastPrebuiltIdx) {
			this._prebuildItems(this._lastPrebuiltIdx, refIdx); // is this right?
		}
		
		var liElem = this._insertBeforeItem(refIdx, innerHTML);
		
		this._enableDisableControls();
		
		return liElem;
	},
	
	/**
	 * Inserts a new LI item after the index specified. Uses the innerHTML to create the contents of the new LI item
	 * @param {number}	refIdx	which item in the list to insert this item after. 
	 * @param {string}	innerHTML	The innerHTML string to use to create the contents of an LI element.
	 */
	insertAfter: function(refIdx, innerHTML) {
	
		if(refIdx > this.cfg.getProperty("size")) {
			refIdx = this.cfg.getProperty("size");
		}
		
		var insertionIdx = refIdx + 1;			
		
		// if we are inserting this item past where we have prebuilt items, then
		// prebuild up to this point.
		if(insertionIdx > this._lastPrebuiltIdx) {
			this._prebuildItems(this._lastPrebuiltIdx, insertionIdx+1);
		}

		var liElem = this._insertAfterItem(refIdx, innerHTML);		

		if(insertionIdx > this.cfg.getProperty("size")) {
			this.cfg.setProperty("size", insertionIdx, true);
		}
		
		this._enableDisableControls();

		return liElem;
	},	

	/**
	 * Simulates a next button event. Causes the carousel to scroll the next set of content into view.
	 */
	scrollNext: function() {
		this._scrollNext(null, this);
		
		// we know the timer has expired.
		//if(this._autoPlayTimer) clearTimeout(this._autoPlayTimer);
		this._autoPlayTimer = null;
		if(this.cfg.getProperty("autoPlay") !== 0) {
			this._autoPlayTimer = this.startAutoPlay();
		}
	},
	
	/**
	 * Simulates a prev button event. Causes the carousel to scroll the previous set of content into view.
	 */
	scrollPrev: function() {
		this._scrollPrev(null, this);
	},
	
	/**
	 * Scrolls the content to place itemNum as the start item in the view 
	 * (if size is specified, the last element will not scroll past the end.). 
	 * Uses current animation speed & method.
	 * @param {number}	newStart	The item to scroll to. 
	 */
	scrollTo: function(newStart) {
		this._position(newStart, true);
	},

	/**
	 * Moves the content to place itemNum as the start item in the view 
	 * (if size is specified, the last element will not scroll past the end.) 
	 * Ignores animation speed & method; moves directly to the item. 
	 * Note that you can also set the <em>firstVisible</em> property upon initialization 
	 * to get the carousel to start at a position different than 1.	
	 * @param {number}	newStart	The item to move directly to. 
	 */
	moveTo: function(newStart) {
		this._position(newStart, false);
	},

	/**
	 * Starts up autoplay. If autoPlay has been stopped (by calling stopAutoPlay or by user interaction), 
	 * you can start it back up by using this method.
	 * @param {number}	interval	optional parameter that sets the interval 
	 * for auto play the next time that autoplay fires. 
	 */
	startAutoPlay: function(interval) {
		// if interval is passed as arg, then set autoPlay to this interval.
		if(this._isValidObj(interval)) {
			this.cfg.setProperty("autoPlay", interval, true);
		}
		
		// if we already are playing, then do nothing.
		if(this._autoPlayTimer !== null) {
			return this._autoPlayTimer;
		}
				
		var oThis = this;  
		var autoScroll = function() { oThis.scrollNext(); };
		this._autoPlayTimer = setTimeout( autoScroll, this.cfg.getProperty("autoPlay") );
		
		return this._autoPlayTimer;
	},

	/**
	 * Stops autoplay. Useful for when you want to control what events will stop the autoplay feature. 
	 * Call <em>startAutoPlay()</em> to restart autoplay.
	 */
	stopAutoPlay: function() {
		if (this._autoPlayTimer !== null) {
			clearTimeout(this._autoPlayTimer);
			this._autoPlayTimer = null;
		}
	},
	
	/**
	 * Returns whether the carousel's orientation is set to vertical.
	 */
	isVertical: function() {
		return (this.cfg.getProperty("orientation") != "horizontal");
	},
	
	
	/**
	 * Check to see if an element (by index) has been loaded or not. If the item is simply pre-built, but not
	 * loaded this will return false. If the item has not been pre-built it will also return false.
	 * @param {number}	idx	Index of the element to check load status for. 
	 */
	isItemLoaded: function(idx) {
		var liElem = this.getItem(idx);
		
		// if item exists and is not a placeholder, then it is already loaded.
		if(this._isValidObj(liElem) && !this._isValidObj(liElem.placeholder)) {
			return true;
		}
		
		return false;
	},
	
	/**
	 * Lookup the element object for a carousel list item by index.
	 * @param {number}	idx	Index of the element to lookup. 
	 */
	getItem: function(idx) {
		var elemName = this._carouselElemID + "-item-" + idx;
 		var liElem = YAHOO.util.Dom.get(elemName);
		return liElem;	
	},
	
	show: function() {
		YAHOO.util.Dom.setStyle(this.carouselElem, "display", "block");
		this.calculateSize();
	},
	
	hide: function() {
		YAHOO.util.Dom.setStyle(this.carouselElem, "display", "none");
	},

	calculateSize: function() {
 		var ulKids = this.carouselList.childNodes;
 		var li = null;
		for(var i=0; i<ulKids.length; i++) {
		
			li = ulKids[i];
			if(li.tagName == "LI" || li.tagName == "li") {
				break;
			}
		}

		var navMargin = this.cfg.getProperty("navMargin");
		var numVisible = this.cfg.getProperty("numVisible");
		var firstVisible = this.cfg.getProperty("firstVisible");
		var pl = this._getStyleVal(li, "paddingLeft");
		var pr = this._getStyleVal(li, "paddingRight");
		var ml = this._getStyleVal(li, "marginLeft");
		var mr = this._getStyleVal(li, "marginRight");
		var pt = this._getStyleVal(li, "paddingTop");
		var pb = this._getStyleVal(li, "paddingBottom");
		var mt = this._getStyleVal(li, "marginTop");
		var mb = this._getStyleVal(li, "marginBottom");

		YAHOO.util.Dom.removeClass(this.carouselList, "carousel-vertical");
		YAHOO.util.Dom.removeClass(this.carouselList, "carousel-horizontal");
		if(this.isVertical()) {
			var liPaddingMarginWidth = pl + pr + ml + mr;
			YAHOO.util.Dom.addClass(this.carouselList, "carousel-vertical");
			var liPaddingMarginHeight = pt + pb + mt + mb;
			
			var upt = this._getStyleVal(this.carouselList, "paddingTop");
			var upb = this._getStyleVal(this.carouselList, "paddingBottom");
			var umt = this._getStyleVal(this.carouselList, "marginTop")
			var umb = this._getStyleVal(this.carouselList, "marginBottom")
			var ulPaddingHeight = upt + upb + umt + umb;

			// try to reveal the amount taking into consideration the margin & padding.
			// This guarantees that this.revealAmount of pixels will be shown on both sides
			var revealAmt = (this._isExtraRevealed()) ?
			 			(this.cfg.getProperty("revealAmount")+(liPaddingMarginHeight)/2) : 0;

			// get the height from the height computed style not the offset height
			// The reason is that on IE the offsetHeight when some part of the margin is
			// explicitly set to 'auto' can cause accessing that value to crash AND
			// on FF, in certain cases the actual value used for the LI's height is fractional
			// For example, while li.offsetHeight might return 93, YAHOO.util.Dom.getStyle(li, "height") 
			// would return "93.2px". This fractional value will affect the scrolling, so it must be
			// factored in for FF.
			// The caveat is that for IE, you will need to set the LI's height explicitly
			// REPLACED: this.scrollAmountPerInc = (li.offsetHeight + liPaddingMarginHeight);
			// WITH:
			var liHeight = this._getStyleVal(li, "height", true);
			this.scrollAmountPerInc = (liHeight + liPaddingMarginHeight);
			
			var liWidth = this._getStyleVal(li, "width");
			this.carouselElem.style.width = (liWidth + liPaddingMarginWidth) + "px";			
			this._clipReg.style.height = 
					(this.scrollAmountPerInc * numVisible + revealAmt*2 + 
					ulPaddingHeight) + "px";
//alert(this._clipReg.style.height);
			this.carouselElem.style.height = 
				(this.scrollAmountPerInc * numVisible + revealAmt*2 + navMargin*2 +
					ulPaddingHeight) + "px";

			// possible that the umt+upt is needed... need to test this.
			var revealTop = (this._isExtraRevealed()) ? 
					(revealAmt - (Math.abs(mt-mb)+Math.abs(pt-pb))/2
					) : 
					0;
			YAHOO.util.Dom.setStyle(this.carouselList, "position", "relative");
			YAHOO.util.Dom.setStyle(this.carouselList, "top", "" + revealTop + "px");

			// if we set the initial start > 1 then this will adjust the scrolled location
			var currY = YAHOO.util.Dom.getY(this.carouselList);	
			YAHOO.util.Dom.setY(this.carouselList, currY - this.scrollAmountPerInc*(firstVisible-1));

		// --- HORIZONTAL
		} else {
			YAHOO.util.Dom.addClass(this.carouselList, "carousel-horizontal");

			var upl = this._getStyleVal(this.carouselList, "paddingLeft");
			var upr = this._getStyleVal(this.carouselList, "paddingRight");
			var uml = this._getStyleVal(this.carouselList, "marginLeft")
			var umr = this._getStyleVal(this.carouselList, "marginRight")
			var ulPaddingWidth = upl + upr + uml + umr;

			var liMarginWidth = ml + mr;
			var liPaddingMarginWidth = liMarginWidth + pr + pl;
			
			// try to reveal the amount taking into consideration the margin & padding.
			// This guarantees that this.revealAmount of pixels will be shown on both sides
			var revealAmt = (this._isExtraRevealed()) ?
			 					(this.cfg.getProperty("revealAmount")+(liPaddingMarginWidth)/2) : 0;
			
			var liWidth = li.offsetWidth; 
			this.scrollAmountPerInc = liWidth + liMarginWidth;
			
			this._clipReg.style.width = 
					(this.scrollAmountPerInc*numVisible + revealAmt*2) + "px";
			this.carouselElem.style.width =
			 		(this.scrollAmountPerInc*numVisible + navMargin*2 + revealAmt*2 + 
					ulPaddingWidth) + "px";
			
			var revealLeft = (this._isExtraRevealed()) ? 
					(revealAmt - (Math.abs(mr-ml)+Math.abs(pr-pl))/2 - (uml+upl)
					) : 
					0;
			YAHOO.util.Dom.setStyle(this.carouselList, "position", "relative");
			YAHOO.util.Dom.setStyle(this.carouselList, "left", "" + revealLeft + "px");

			// if we set the initial start > 1 then this will adjust the scrolled location
			var currX = YAHOO.util.Dom.getX(this.carouselList);
			YAHOO.util.Dom.setX(this.carouselList, currX - this.scrollAmountPerInc*(firstVisible-1));
		}
	},
	
	// Hides the cfg object
	setProperty: function(property, value, silent) {
		this.cfg.setProperty(property, value, silent);
	},
	
	getProperty: function(property) {
		return this.cfg.getProperty(property);
	},
	
	getFirstItemRevealed: function() {
		return this._firstItemRevealed;
	},
	getLastItemRevealed: function() {
		return this._lastItemRevealed;
	},
	
	// Just for convenience and to be symmetrical with getFirstVisible
	getFirstVisible: function() {
		return this.cfg.getProperty("firstVisible");
	},
	
	getLastVisible: function() {
		var firstVisible = this.cfg.getProperty("firstVisible");
		var numVisible = this.cfg.getProperty("numVisible");
		
		return firstVisible + numVisible - 1;
	},
	
	// /////////////////// PRIVATE API //////////////////////////////////////////
	_getStyleVal : function(li, style, returnFloat) {
		var styleValStr = YAHOO.util.Dom.getStyle(li, style);
		
		var styleVal = returnFloat ? parseFloat(styleValStr) : parseInt(styleValStr, 10);
		if(style=="height" && isNaN(styleVal)) {
			styleVal = li.offsetHeight;
		} else if(isNaN(styleVal)) {
			styleVal = 0;
		}
		return styleVal;
	},
	
	_calculateSize: function(me) {
		me.calculateSize();
		me.show();
		//YAHOO.util.Dom.setStyle(me.carouselElem, "visibility", "visible");
	},

	// From Mike Chambers: http://weblogs.macromedia.com/mesh/archives/2006/01/removing_html_e.html
	_removeChildrenFromNode: function(node)
	{
		if(!this._isValidObj(node))
		{
      		return;
		}
   
		var len = node.childNodes.length;
   
		while (node.hasChildNodes())
		{
			node.removeChild(node.firstChild);
		}
	},
	
	_prebuildLiElem: function(idx) {
		if(idx < 1) return;
		
		
		var liElem = document.createElement("li");
		liElem.id = this._carouselElemID + "-item-" + idx;
		// this is default flag to know that we're not really loaded yet.
		liElem.placeholder = true;   
		this.carouselList.appendChild(liElem);
		
		this._lastPrebuiltIdx = (idx > this._lastPrebuiltIdx) ? idx : this._lastPrebuiltIdx;
	},
	
	_createItem: function(idx, innerHTMLOrElem) {
		if(idx < 1) return;
		
		
		var liElem = document.createElement("li");
		liElem.id = this._carouselElemID + "-item-" + idx;

		// if String then assume innerHTML, else an elem object
		if(typeof(innerHTMLOrElem) === "string") {
			liElem.innerHTML = innerHTMLOrElem;
		} else {
			liElem.appendChild(innerHTMLOrElem);
		}
		
		return liElem;
	},
	
	// idx is the location to insert after
	_insertAfterItem: function(refIdx, innerHTMLOrElem) {
		return this._insertBeforeItem(refIdx+1, innerHTMLOrElem);
	},
	
	
	_insertBeforeItem: function(refIdx, innerHTMLOrElem) {

		var refItem = this.getItem(refIdx);
		var size = this.cfg.getProperty("size");
		if(size != this.UNBOUNDED_SIZE) {
			this.cfg.setProperty("size", size + 1, true);
		}
				
		for(var i=this._lastPrebuiltIdx; i>=refIdx; i--) {
			var anItem = this.getItem(i);
			if(this._isValidObj(anItem)) {
				anItem.id = this._carouselElemID + "-item-" + (i+1);
			}
		}

		var liElem = this._createItem(refIdx, innerHTMLOrElem);
		
		var insertedItem = this.carouselList.insertBefore(liElem, refItem);
		this._lastPrebuiltIdx += 1;
		
		return liElem;
	},
	
	// TEST THIS... think it has to do with prebuild
	insertAfterEnd: function(innerHTMLOrElem) {
		return this.insertAfter(this.cfg.getProperty("size"), innerHTMLOrElem);
	},
		
	_position: function(newStart, showAnimation) {
		// do we bypass the isAnimated check?
		var currStart = this._priorFirstVisible;
		if(newStart > currStart) {
			var inc = newStart - currStart;
			this._scrollNextInc(inc, showAnimation);
		} else {
			var dec = currStart - newStart;
			this._scrollPrevInc(dec, showAnimation);
		}
	},

	_scrollPrev: function(e, carousel) {
		if(e !== null) { // event fired this so disable autoplay
			carousel.stopAutoPlay();
		}
		carousel._scrollPrevInc(carousel.cfg.getProperty("scrollInc"), 
							(carousel.cfg.getProperty("animationSpeed") !== 0));
	},
	
	// event handler
	_scrollNext: function(e, carousel) {		
		if(e !== null) { // event fired this so disable autoplay
			carousel.stopAutoPlay();
		}

		carousel._scrollNextInc(carousel.cfg.getProperty("scrollInc"), 
								(carousel.cfg.getProperty("animationSpeed") !== 0));
	},
	
	
	_handleAnimationComplete: function(type, args, argList) {
		var carousel = argList[0];
		var direction = argList[1];
		
		carousel._animationCompleteEvt.fire(direction);

		
	},
	
	// If EVERY item is already loaded in the range then return true
	// Also prebuild whatever is not already created.
	_areAllItemsLoaded: function(first, last) {
		var itemsLoaded = true;
		for(var i=first; i<=last; i++) {
			var liElem = this.getItem(i);
			
			// If the li elem does not exist, then prebuild it in the correct order
			// but still flag as not loaded (just prebuilt the li item.
			if(!this._isValidObj(liElem)) {
				this._prebuildLiElem(i);
				itemsLoaded = false;
			// but if the item exists and is a placeholder, then
			// note that this item is not loaded (only a placeholder)
			} else if(this._isValidObj(liElem.placeholder)) {
				itemsLoaded = false;
			}
		}
		return itemsLoaded;
	}, 
	
	_prebuildItems: function(first, last) {
		for(var i=first; i<=last; i++) {
			var liElem = this.getItem(i);
			
			// If the li elem does not exist, then prebuild it in the correct order
			// but still flag as not loaded (just prebuilt the li item.
			if(!this._isValidObj(liElem)) {
				this._prebuildLiElem(i);
			}
		}
	}, 
	
	_isExtraRevealed: function() {
		return (this.cfg.getProperty("revealAmount") > 0);
	},

	// probably no longer need carousel passed in, this should be correct now.
	_scrollNextInc: function(inc, showAnimation) {		

		if(this._scrollNextAnim.isAnimated() || this._scrollPrevAnim.isAnimated()) {
			return false;
		}

		var numVisible = this.cfg.getProperty("numVisible");
		var currStart = this._priorFirstVisible;
		var currEnd = this._priorLastVisible;
		var size = this.cfg.getProperty("size");

		var scrollExtent = this._calculateAllowableScrollExtent();
		
		if(this.cfg.getProperty("wrap") && currEnd == scrollExtent.end) {
			this.scrollTo(scrollExtent.start); // might need to check animation is on or not
			return;
		}

		// increment start by inc
		var newStart = currStart + inc;		
		var newEnd = newStart + numVisible - 1;

		// If we are past the end, adjust or wrap
		if(newEnd > scrollExtent.end) {
			newEnd = scrollExtent.end;
			newStart = newEnd - numVisible + 1;
		}

		inc = newStart - currStart;

		// at this point the following variables are set
		// inc... amount to increment by
		// newStart... the firstVisible item after the scroll
		// newEnd... the last item visible after the scroll

		this.cfg.setProperty("firstVisible", newStart, true);


		if(inc > 0) {
			if(this._isValidObj(this.cfg.getProperty("loadNextHandler"))) {
				var visibleExtent = this._calculateVisibleExtent(newStart, newEnd);
				var cacheStart = (currEnd+1) < visibleExtent.start ? (currEnd+1) : visibleExtent.start;						
				var alreadyCached = this._areAllItemsLoaded(cacheStart, visibleExtent.end);
				this._loadNextHandlerEvt.fire(visibleExtent.start, visibleExtent.end, alreadyCached);
			}

			if(showAnimation) {
	 			var nextParams = { points: { by: [-this.scrollAmountPerInc*inc, 0] } };
	 			if(this.isVertical()) {
	 				nextParams = { points: { by: [0, -this.scrollAmountPerInc*inc] } };
	 			}

	 			this._scrollNextAnim = new YAHOO.util.Motion(this.carouselList, 
	 							nextParams, 
   								this.cfg.getProperty("animationSpeed"), 
								this.cfg.getProperty("animationMethod"));

// is this getting added multiple times?
				if(this.cfg.getProperty("animationCompleteHandler")) {
					this._scrollNextAnim.onComplete.subscribe(this._handleAnimationComplete, [this, "next"]);
				}
				this._scrollNextAnim.animate();
			} else {
				if(this.isVertical()) {
					var currY = YAHOO.util.Dom.getY(this.carouselList);

					YAHOO.util.Dom.setY(this.carouselList, 
								currY - this.scrollAmountPerInc*inc);
				} else {
					var currX = YAHOO.util.Dom.getX(this.carouselList);
					YAHOO.util.Dom.setX(this.carouselList, 
								currX - this.scrollAmountPerInc*inc);
				}
			}

		}
		this._priorFirstVisible = newStart;
		this._priorLastVisible = newEnd;	

		this._enableDisableControls();
		return false;
	},

	// firstVisible is already set
	_scrollPrevInc: function(dec, showAnimation) {

		if(this._scrollNextAnim.isAnimated() || this._scrollPrevAnim.isAnimated()) {
			return false;
		}

		var numVisible = this.cfg.getProperty("numVisible");
		var currStart = this._priorFirstVisible;
		var currEnd = this._priorLastVisible;
		var size = this.cfg.getProperty("size");

		// decrement start by dec
		var newStart = currStart - dec;	

		var scrollExtent = this._calculateAllowableScrollExtent();
	
		// How to decide whether to stop at 1 or not
		newStart = (newStart < scrollExtent.start) ? scrollExtent.start : newStart;
		
		// if we are going to extend past the end, then we need to correct the start
		var newEnd = newStart + numVisible - 1;
		if(newEnd > scrollExtent.end) {
			newEnd = scrollExtent.end;
			newStart = newEnd - numVisible + 1;
		}
				
		dec = currStart - newStart;

		// at this point the following variables are set
		// dec... amount to decrement by
		// newStart... the firstVisible item after the scroll
		// newEnd... the last item visible after the scroll
		this.cfg.setProperty("firstVisible", newStart, true);
				
		// if we are decrementing
		if(dec > 0) {			
			if(this._isValidObj(this.cfg.getProperty("loadPrevHandler"))) {	
				var visibleExtent = this._calculateVisibleExtent(newStart, newEnd);
				var cacheEnd = (currStart-1) > visibleExtent.end ? (currStart-1) : visibleExtent.end;						
				var alreadyCached = this._areAllItemsLoaded(visibleExtent.start, cacheEnd);
				
				this._loadPrevHandlerEvt.fire(visibleExtent.start, visibleExtent.end, alreadyCached);
			}

			if(showAnimation) {
	 			var prevParams = { points: { by: [this.scrollAmountPerInc*dec, 0] } };
	 			if(this.isVertical()) {
	 				prevParams = { points: { by: [0, this.scrollAmountPerInc*dec] } };
	 			}
 		
	 			this._scrollPrevAnim = new YAHOO.util.Motion(this.carouselList,
	 							prevParams, 
   								this.cfg.getProperty("animationSpeed"), this.cfg.getProperty("animationMethod"));
				if(this.cfg.getProperty("animationCompleteHandler")) {
					this._scrollPrevAnim.onComplete.subscribe(this._handleAnimationComplete, [this, "prev"]);
				}
				this._scrollPrevAnim.animate();
			} else {
				if(this.isVertical()) {
					var currY = YAHOO.util.Dom.getY(this.carouselList);
					YAHOO.util.Dom.setY(this.carouselList, currY + 
							this.scrollAmountPerInc*dec);				
				} else {
					var currX = YAHOO.util.Dom.getX(this.carouselList);
					YAHOO.util.Dom.setX(this.carouselList, currX + 
							this.scrollAmountPerInc*dec);
				}
			}
		}
		this._priorFirstVisible = newStart;
		this._priorLastVisible = newEnd;	
		
		this._enableDisableControls();

		return false;
	},
	
	// Check for all cases and enable/disable controls as needed by current state
	_enableDisableControls: function() {
	
		var firstVisible = this.cfg.getProperty("firstVisible");
		var lastVisible = this.getLastVisible();
		var scrollExtent = this._calculateAllowableScrollExtent();
				
		// previous arrow is turned on. Check to see if we need to turn it off
		if(this._prevEnabled) {
			if(firstVisible === scrollExtent.start) {
				this._disablePrev();
			}
		}

		// previous arrow is turned off. Check to see if we need to turn it on
		if(this._prevEnabled === false) {
			if(firstVisible > scrollExtent.start) {
				this._enablePrev();
			}
		}
	
		// next arrow is turned on. Check to see if we need to turn it off
		if(this._nextEnabled) {
			if(lastVisible === scrollExtent.end) {
				this._disableNext();
			}
		}

		// next arrow is turned off. Check to see if we need to turn it on
		if(this._nextEnabled === false) {
			if(lastVisible < scrollExtent.end) {
				this._enableNext();
			}
		}	
	},
	
	/**
	 * _loadInitial looks at firstItemVisible for the start (not necessarily 1)
	 */
	_loadInitial: function() {
		var firstVisible = this.cfg.getProperty("firstVisible");
		this._priorLastVisible = this.getLastVisible();
		// Load from 1 to the last visible
		// The _calculateSize method will adjust the scroll position
		// for starts > 1
		if(this._loadInitHandlerEvt) {
			var visibleExtent = this._calculateVisibleExtent(firstVisible, this._priorLastVisible);
			// still treat the first real item as starting at 1 
			var alreadyCached = this._areAllItemsLoaded(1, visibleExtent.end);
			
			this._loadInitHandlerEvt.fire(visibleExtent.start, visibleExtent.end, alreadyCached); 
		}
		
		if(this.cfg.getProperty("autoPlay") !== 0) {
			this._autoPlayTimer = this.startAutoPlay();
		}	
		
		this._enableDisableControls();	
    },
	
	_calculateAllowableScrollExtent: function() {
		var scrollBeforeAmount = this.cfg.getProperty("scrollBeforeAmount");
		var scrollAfterAmount = this.cfg.getProperty("scrollAfterAmount");
		var size = this.cfg.getProperty("size");
		
		var extent = {start: 1-scrollBeforeAmount, end: size+scrollAfterAmount};
		return extent;
		
	},
	
	_calculateVisibleExtent: function(start, end) {
		if(!start) {
			start = this.cfg.getProperty("firstVisible");
			end = this.getLastVisible();
		}
		
		var size = this.cfg.getProperty("size");
		
		// we ignore the firstItem property... this method is used
		// for prebuilding the cache and signaling the developer
		// what to render on a given scroll.
		start = start<1?1:start;
		end = end>size?size:end;
		
		var extent = {start: start, end: end};
		
		// set up the indices for revealed items. If there is no item revealed, then set
		// the index to -1
		this._firstItemRevealed = -1;
		this._lastItemRevealed = -1;
		if(this._isExtraRevealed()) {
			if(start > 1) {
				this._firstItemRevealed = start - 1;
				extent.start = this._firstItemRevealed;
			}
			if(end < size) {
				this._lastItemRevealed = end + 1;
				extent.end = this._lastItemRevealed;
			}
		}

		return extent;
	},
	
	_disablePrev: function() {
		this._prevEnabled = false;
		if(this._prevButtonStateHandlerEvt) {
			this._prevButtonStateHandlerEvt.fire(false, this._carouselPrev);
		}
		if(this._isValidObj(this._carouselPrev)) {
			YAHOO.util.Event.removeListener(this._carouselPrev, "click", this._scrollPrev);
		}
	},
	
	_enablePrev: function() {
		this._prevEnabled = true;
		if(this._prevButtonStateHandlerEvt) {
			this._prevButtonStateHandlerEvt.fire(true, this._carouselPrev);
		}
		if(this._isValidObj(this._carouselPrev)) {
			YAHOO.util.Event.addListener(this._carouselPrev, "click", this._scrollPrev, this);
		}
	},
		
	_disableNext: function() {
		if(this.cfg.getProperty("wrap")) {
			return;
		}
		this._nextEnabled = false;
		if(this._isValidObj(this._nextButtonStateHandlerEvt)) {
			this._nextButtonStateHandlerEvt.fire(false, this._carouselNext);
		}
		if(this._isValidObj(this._carouselNext)) {
			YAHOO.util.Event.removeListener(this._carouselNext, "click", this._scrollNext);
		}
	},
	
	_enableNext: function() {
		this._nextEnabled = true;
		if(this._isValidObj(this._nextButtonStateHandlerEvt)) {
			this._nextButtonStateHandlerEvt.fire(true, this._carouselNext);
		}
		if(this._isValidObj(this._carouselNext)) {
			YAHOO.util.Event.addListener(this._carouselNext, "click", this._scrollNext, this);
		}
	},
		
	_isValidObj: function(obj) {

		if (null == obj) {
			return false;
		}
		if ("undefined" == typeof(obj) ) {
			return false;
		}
		return true;
	}
};
